Phân tích "Children nowadays prefer electronic / computer games to other games and toys. Why is it happening? Is it a positive or a negative trend?" IELTS WRITING TASK 2

· Task 2,Writing

Bên cạnh PHÂN TÍCH ĐỀ THI TASK 1 VIẾT THƯ NGÀY 05/7/2020"you are going to take a holiday and your friend agrees to stay at your house. Write a letter to him for"IELTS WRITING GENERAL MÁY TÍNH (kèm bài được sửa HS đạt 6.0 đi thi thật), IELTS TUTOR hướng dẫn Phân tích "Children nowadays prefer electronic/computer games to other games and toys. Why is it happening? Is it a positive or a negative trend?" IELTS WRITING TASK 2.

I. Đề bài

Children nowadays prefer electronic/computer games to other games and toys. Why is it happening? Is it a positive or a negative trend?

II. Kiến thức liên quan

III. Phân tích

  • Dạng 2 question thì đã rất quen thuộc với các bạn học sinh lớp IELTS ONLINE WRITING 1 KÈM 1 của IELTS TUTOR rồi nhé
  • Dạng 2 question có thể bố cục bài như sau:
    • Body 1: Trả lời câu hỏi 1 
      • Main idea 1: Electronic games often offer visually engaging graphics, interactive interfaces, and immersive experiences that captivate children's attention in ways traditional toys might not.
        • Supporting idea: 
          • Unlike traditional toys, electronic games offer real-time interaction. 
          • Children can directly control characters and objects on screen, which enhances their sense of agency and involvement in the game's narrative.
        • Example: Minecraft is a sandbox game with constantly updated stunning graphics, offering players a wide variety of interactive elements to create their own worlds and build anything they can imagine
      • Main idea 2: Electronic games can be accessed and played on various devices, making them more accessible and convenient for children compared to physical toys that might require space and setup.
        • Supporting idea:
        • Example: For instance, if children intend to interact with a dollhouse, they must find a suitable area to assemble the house and its furniture, whereas playing Angry Birds allows them to do so on smartphones, tablets, and computers.
    • Body 2: Trả lời câu hỏi 2 - NEGATIVE 
      • Main idea 1: Excessive time spent playing electronic games can contribute to a sedentary lifestyle, leading to health issues like obesity and reduced physical activity.>> IELTS  TUTOR  hướng  dẫn PHÂN TÍCH ĐỀ THI 30/5/2020 IELTS WRITING TASK 2 (kèm bài sửa HS đạt 6.5)
        • Supporting idea: When children and adolescents spend hours playing electronic games, they are not getting the physical activity they need to stay healthy.
        • Example: A study published in the journal Pediatrics found that children who played electronic games for more than two hours per day were more likely to be obese than children who played electronic games for less than one hour per day. The study also found that children who played electronic games for more than two hours per day were less likely to be physically active.
      • Main idea 2: Children might become addicted to electronic games, leading to negative impacts on academic performance, social relationships, and overall well-being.>> IELTS TUTOR có hướng dẫn kĩ SỬA BÀI IELTS WRITING TASK 2 ĐỀ THI THẬT NGÀY 22/8/2020 của HS IELTS TUTOR đạt 6.5 Writing
        • Supporting idea: 
          • This is because they are often designed to be stimulating and rewarding, and they can provide a sense of escape from reality. 
          • They may also experience withdrawal symptoms when they are not playing electronic games.
        • Example: A study published in the journal Pediatrics found that children who were addicted to electronic games were more likely to have poor academic performance and social problems.
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Các khóa học IELTS online 1 kèm 1 - 100% cam kết đạt target 6.0 - 7.0 - 8.0

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Các khóa học IELTS online 1 kèm 1 - 100% cam kết đạt target 6.0 - 7.0 - 8.0
Các khóa học IELTS online 1 kèm 1 - 100% cam kết đạt target 6.0 - 7.0 - 8.0