Phân tích"The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006"IELTS WRITING TASK 1 (Kèm bài sửa HS IELTS TUTOR)

· Đề thi IELTS thật,Task 1

Bên cạnh Phân tích bài essay về "The number of visitors in the UK" IELTS WRITING TASK 1 (table), IELTS TUTOR hướng dẫn Phân tích"The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006"IELTS WRITING TASK 1 (Kèm bài sửa HS IELTS TUTOR)

I. Đề bài

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006

The bar graph shows the global sales (in billions of dollars) of different types of digital games between 2000 and 2006

II. Kiến thức liên quan

IELTS TUTOR hướng dẫn:

III. Cách chia bố cục 2 đoạn thân bài

    • Body 1: Viết về Handheld Games + Console Games (lí do là vì handheld thì luôn đứng nhất rồi, còn cái console mặc dù nó giảm nhưng nó cũng không quá biến đổi nhiều như 2 categories: mobile phone games + online games)
    • Body 2: Viết về Viết về mobile phone games + online games (2 categories này số liệu gần giống nhau và có xu hướng tăng trưởng giống nhau)

 

==> Chú ý đây là biểu đồ có xu hướng thời gian nên từ vựng dùng sẽ giống dạng line

IV. Phân tích

IELTS TUTOR lưu ý:

🔍 Overall:

  • Sales of games for three out of the four platforms rose each year.
    👉 IELTS TUTOR gợi ý cách diễn đạt khác:
    The sales of mobile phone games, online games, and handheld games increased, while console games saw a decrease.

  • Handheld games were the best-selling category.

🧩 Body 1: Handheld Games + Console Games

🎮 Handheld Games

  • In 2000, its revenue stood at about 11 billion dollars.

  • Handheld games showed steady sales in the years 2004 and 2005 with approximately 15 billion dollars.
    👉 IELTS TUTOR gợi ý cách diễn đạt khác:
    From 2000 to 2004, this figure saw a steady rise to 15 billion dollars before remaining stable over the next year.

  • In 2006, handheld games’ sales surged to approximately 18 billion dollars.

🎮 Console Games

  • Console games showed almost the same sales of around 5 billion dollars in the first two years.
    👉 IELTS TUTOR gợi ý cách diễn đạt khác:
    In 2000, the revenue from the sales of console games was about 6 billion dollars.

  • In 2006, console games witnessed a gradual drop to only 2.5 billion dollars.
    ➤ >> IELTS TUTOR hướng dẫn Cách dùng từ "income" tiếng anh

🧩 Body 2: Online Games + Mobile Phone Games

📱 Online Games + Mobile Phone Games

  • There was no sale of online games recorded in 2000, and only about 0.5 billion dollars in sales was recorded in the next year.
    👉 IELTS TUTOR gợi ý cách diễn đạt khác:
    No figures were given for mobile phone games and online games in 2000.

  • Mobile phone games and online games drastically increased to approximately 7 and 9 billion dollars, respectively, in 2006.
    👉 IELTS TUTOR gợi ý cách diễn đạt khác:
    Online game sales were recorded at 9 billion, whereas mobile phone game sales crossed 7 billion in 2006.
    ➤ >> IELTS TUTOR hướng dẫn Paraphrase từ"dramatically"

IELTS TUTOR gợi ý bài tham khảo:

The bar chart illustrates (illustrates – shows – minh hoạ) global sales figures for four types of digital games from 2000 to 2006.

Overall, sales of mobile phone games, online games, and handheld games experienced upward trends (upward trends – increasing patterns – xu hướng tăng), while console games underwent a gradual decline (gradual decline – steady decrease – sự giảm dần). Handheld games remained the top-performing (top-performing – best-selling – bán chạy nhất) category throughout the period.>> tham khảo CẦN VIẾT & THU ÂM BAO NHIÊU BÀI ĐỂ ĐẠT 8.0 SPEAKING & 7.0 WRITING?

Handheld games started at approximately $11 billion in 2000 and rose steadily to $15 billion in 2004–2005 before peaking (peaking – reaching the highest point – đạt đỉnh) at nearly $18 billion in 2006. In contrast, console games dropped from around $6 billion in 2000 to just $2.5 billion in 2006.

Online and mobile phone games began generating revenue after 2000. While online games surged from $0.5 billion in 2001 to $9 billion in 2006, mobile phone games increased sharply to about $7 billion, showing remarkable growth (remarkable – notable, significant – đáng chú ý).

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